INTRODUCTION
In a society that tends to lean towards hyper-visualization, sound is often considered a secondary ancillary sense by default. One might argue that sound is the most fundamental sense. According to Neuroscientist Seth Horowitz, “You hear anywhere from 20 to 100 times faster than you see,” Horowitz says, “so that everything that you perceive with your ears is coloring every other perception you have, and every conscious thought you have.” Sound, he says,” gets in so fast that it modifies all the other input and sets the stage for it.” (McQuay, Joyce 2015). The initial idea for the research was to contemplate how we identify space through sound. On a more scientific level, how sound is created and used. Researching acoustic phonons (sound particles) and wavelength vibrations led to incorporating ultrasound technology and hypersonic frequencies into the paper. At this stage of the research, the primary intention was to find new ways of approaching our perception of space and thinking beyond visual limitations.
The ability to conveniently access a database that would allow three-dimensional rendering of tactile holographic furniture, walls, and other design elements with immediately customizable options would revolutionize how we utilize and modify spaces. Applying these technologies in a public setting can provide adaptable wayfinding methods, fluid navigation aids, variable configurations of FF&E, and installation art.